RV670: AMD ATI Radeon HD 3870

Written by Tim Smalley

November 30, 2007 | 07:46

Tags: #2900 #3870 #8800 #architecture #crossfire #crysis #details #gt #hd #performance #r600 #radeon #review #rv670 #sli #technical #xt

Companies: #amd #ati #nvidia

Lost Planet: Extreme Condition

Publisher: Capcom

Lost Planet: Extreme Condition was the first game to receive DirectX 10 treatment and at the time the differences between DX9 and DX10 modes weren't that dramatic - at least, not dramatic enough to capture in a screenshot. However, the developers have been hard at work since its launch and a patch was rolled out in August that not only improved DirectX 10 performance, but also improved image quality.

The developers managed to improve performance through some code optimisation, and considering this is a part of the The Way It's Meant To Be Played programme, they probably came with the help of Nvidia's developer support team and tools.

With thanks to the geometry shader, DirectX 10 now brings a more realistic motion blur effect, along with depth of field and a DirectX 10 fur shader. Both the motion blur and the fur shader look significantly better than the DirectX 9.0 versions and show that, with a little bit of time, DirectX 10 can bring some noticeable improvements in image quality.

For our performance testing, we used the game's built-in performance test and recorded the frame rate from the 'snow' portion of the demo. All of the game's details were pushed up to their highest values, with shadow quality, filter quality and fur quality set to 'DX10'. Anti-aliasing and anisotropic filtering was controlled from within the game, while vsync was disabled at all times.


Lost Planet: Extreme Condition

1680x1050 0xAA 16xAF, Maximum Quality, DirectX 10

  • Nvidia GeForce 8800 GTX 768MB SLI
  • Nvidia GeForce 8800 GT 512MB SLI
  • Nvidia GeForce 8800 GTS 640MB SLI
  • Nvidia GeForce 8800 GTS 320MB SLI
  • AMD ATI Radeon HD 2900 XT 512MB CrossFire
  • AMD ATI Radeon HD 3870 512MB CrossFire
  • Nvidia GeForce 8800 GTX 768MB
  • Nvidia GeForce 8800 GT 512MB
  • Nvidia GeForce 8800 GTS 640MB
  • AMD ATI Radeon HD 2900 XT 512MB
  • AMD ATI Radeon HD 3870 512MB
  • Nvidia GeForce 8800 GTS 320MB
  • AMD ATI Radeon HD 2900 Pro 512MB
    • 73.8
    • 61.3
    • 50.7
    • 46.5
    • 44.8
    • 42.3
    • 40.9
    • 33.5
    • 29.0
    • 22.9
    • 21.6
    • 20.4
    • 17.6
0
10
20
30
40
50
60
70
80
Frames Per Second
  • Average

Lost Planet: Extreme Condition

1680x1050 4xAA 16xAF, Maximum Quality, DirectX 10

  • Nvidia GeForce 8800 GTX 768MB SLI
  • Nvidia GeForce 8800 GT 512MB SLI
  • Nvidia GeForce 8800 GTS 640MB SLI
  • AMD ATI Radeon HD 3870 512MB CrossFire
  • AMD ATI Radeon HD 2900 XT 512MB CrossFire
  • Nvidia GeForce 8800 GTX 768MB
  • Nvidia GeForce 8800 GT 512MB
  • Nvidia GeForce 8800 GTS 640MB
  • AMD ATI Radeon HD 3870 512MB
  • Nvidia GeForce 8800 GTS 320MB SLI
  • AMD ATI Radeon HD 2900 XT 512MB
  • Nvidia GeForce 8800 GTS 320MB
  • AMD ATI Radeon HD 2900 Pro 512MB
    • 63.3
    • 45.9
    • 42.6
    • 36.6
    • 34.0
    • 33.6
    • 25.6
    • 24.5
    • 18.7
    • 18.3
    • 17.4
    • 16.1
    • 13.9
0
10
20
30
40
50
60
70
Frames Per Second
  • Average

Lost Planet: Extreme Condition

1920x1200 0xAA 16xAF, Maximum Quality, DirectX 10

  • Nvidia GeForce 8800 GTX 768MB SLI
  • Nvidia GeForce 8800 GT 512MB SLI
  • Nvidia GeForce 8800 GTS 640MB SLI
  • AMD ATI Radeon HD 2900 XT 512MB CrossFire
  • AMD ATI Radeon HD 3870 512MB CrossFire
  • Nvidia GeForce 8800 GTX 768MB
  • Nvidia GeForce 8800 GTS 320MB SLI
  • Nvidia GeForce 8800 GT 512MB
  • Nvidia GeForce 8800 GTS 640MB
  • Nvidia GeForce 8800 GTS 320MB
  • AMD ATI Radeon HD 2900 XT 512MB
  • AMD ATI Radeon HD 3870 512MB
  • AMD ATI Radeon HD 2900 Pro 512MB
    • 59.9
    • 49.2
    • 40.1
    • 37.1
    • 34.6
    • 32.8
    • 31.6
    • 25.9
    • 23.1
    • 20.1
    • 19.0
    • 17.6
    • 15.0
0
10
20
30
40
50
60
Frames Per Second
  • Average

Lost Planet: Extreme Condition

1920x1200 4xAA 16xAF, Maximum Quality, DirectX 10

  • Nvidia GeForce 8800 GTX 768MB SLI
  • Nvidia GeForce 8800 GTS 640MB SLI
  • AMD ATI Radeon HD 3870 512MB CrossFire
  • Nvidia GeForce 8800 GT 512MB SLI
  • AMD ATI Radeon HD 2900 XT 512MB CrossFire
  • Nvidia GeForce 8800 GTX 768MB
  • Nvidia GeForce 8800 GTS 640MB
  • Nvidia GeForce 8800 GT 512MB
  • AMD ATI Radeon HD 3870 512MB
  • AMD ATI Radeon HD 2900 XT 512MB
  • Nvidia GeForce 8800 GTS 320MB SLI
  • Nvidia GeForce 8800 GTS 320MB
  • AMD ATI Radeon HD 2900 Pro 512MB
    • 49.9
    • 31.7
    • 31.1
    • 28.7
    • 28.6
    • 26.7
    • 19.5
    • 18.3
    • 15.6
    • 14.6
    • 13.3
    • 12.0
    • 11.8
0
10
20
30
40
50
Frames Per Second
  • Average

Lost Planet: Extreme Condition

2560x1600 0xAA 16xAF, Maximum Quality, DirectX 10

  • Nvidia GeForce 8800 GTX 768MB SLI
  • Nvidia GeForce 8800 GT 512MB SLI
  • Nvidia GeForce 8800 GTS 640MB SLI
  • AMD ATI Radeon HD 2900 XT 512MB CrossFire
  • AMD ATI Radeon HD 3870 512MB CrossFire
  • Nvidia GeForce 8800 GTX 768MB
  • Nvidia GeForce 8800 GT 512MB
  • Nvidia GeForce 8800 GTS 320MB SLI
  • Nvidia GeForce 8800 GTS 640MB
  • AMD ATI Radeon HD 2900 XT 512MB
  • AMD ATI Radeon HD 3870 512MB
  • Nvidia GeForce 8800 GTS 320MB
  • AMD ATI Radeon HD 2900 Pro 512MB
    • 37.5
    • 25.3
    • 25.0
    • 21.6
    • 20.7
    • 19.8
    • 14.9
    • 14.2
    • 13.7
    • 11.8
    • 10.7
    • 10.2
    • 9.3
0
10
20
30
40
Frames Per Second
  • Average

Interestingly in Lost Planet, the new Radeon performs worse than the Radeon HD 2900 XT card it's replacing and it doesn't pick up any advantages in CrossFire mode either. As the Radeon HD 2900 XT was already slower than the GeForce 8800 GT in this title, it means that there's really no competition for Nvidia's new mid-range monster in this title.
Discuss this in the forums

Posted by DougEdey - Fri Nov 30 2007 08:03

Great article, I've only skimread it because I have to get to work, but it seems like the die shrink went well and we finally get that ruddy cooling unit that works at last!

Posted by WhiskeyAlpha - Fri Nov 30 2007 09:43

Great review Tim :thumb:

Just a little OT:

How comes in the Crysis benchies your GT's seem to be scaling rather well in SLi? I thought that SLi wasn't yet implemented for Crysis?

Or maybe you are privvy to something we are not?

Posted by mutznutz - Fri Nov 30 2007 10:05

So glad that Ati have a semi competitive product again look forward to crossfire support and the X2's when they appear woop!

Posted by DXR_13KE - Fri Nov 30 2007 10:21

at least power consumption is down..... thank God.
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